This is the updated 2nd edition
A design by Rick Martin. Tiger Leader follows in the tradition of Hornet Leader and Thunderbolt-Apache Leader but takes those game systems down in to the mud and in to a whole new time period - World War II!
In Tiger Leader, you'll be in command of a German Kampfgruppe of tanks, armored cars, trucks, halftracks and supporting infantry. Your Kampfruppe may also be assigned air support and heavy weapons support in order to achieve your goals. Your goals are to take your objectives while trying to keep as many of your men alive as possible during realistic tactical missions.
Tiger Leader features 7 historical campaigns and 1 hypothetical campaign (Operation Sea Lion) which can be played as individual campaigns or linked to form 1 huge mega campaign which follows your troops from the Invasion of Poland to the final battles on the Eastern and Western fronts.
The scheduled campaigns include:
The Invasion of Poland
The Battle for France
The Battle for North Africa
The Invasion of Russia
The Fight for Italy
The Fight for the Fatherland – Eastern Front
The Fight for the Fatherland – Western Front
And the hypothetical invasion of England – Operation Sea Lion.
A major part of the game is mission planning. You decide which vehicles and infantry units to use and which commanders are best for the mission. Vehicle and infantry commanders are rated for skill level and even personality quirks such as how well they keep their heads while under fire. Deciding which commanders are used for each mission is a major consideration. Your units will become fatigued with every mission. If you push a commander and his men too hard, his skills will degrade. Your commanders and their crew also gain experience with every mission. This makes for some great decision-making. Should you keep fighting with your top commanders and crew and further fatigue them to get the job done, or let the new guys fight in order to prep them for the tough missions ahead?
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