Enter the futuristic universe of Red Rising, based on the book series–specifically, the first trilogy–by Pierce Brown featuring a dystopian society divided into 14 castes. You represent a house attempting to rise to power as you piece together an assortment of followers (your hand of cards). Will you break the chains of the Society or embrace the dominance of the Golds?
Red Rising is a hand-management, combo-building game for 1-6 players (45-60 minute playing time). You start with a hand of 5 cards, and on your turn you will deploy 1 of those cards to a location on the board, activating that card’s deploy benefit. You will then gain the top card from another location (face up) or the deck (face down), gaining that locations benefit and adding the card to your hand as you enhance your end-game point total. If at any point you’re really happy with your hand, you can instead use your turn to reveal a card from the top of the deck and place it on a location to gain that location’s benefit.
Components
There are a total of 123 big cards (65x100mm) and 25 small cards (57x87mm). While the insert and card holders are designed to fit sleeved and unsleeved cards. Stonemaier Games don’t necessarily recommend sleeving these cards. You only shuffle once per game (minimizing wear and tear), the cards are made from durable linen-embossed ivorycore, and the reflective nature of sleeved cards may impede your ability to see icons/text from across the table.
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